Very simple board games




















Players should be constantly engaging with the game, whether they're taking their turn, reacting to other people's moves, or thinking about what they want to do next.

Perfectly fit for any lunchtime activity. The Dice Game will transport you the land of the quick and the dead, where you and your friends will adopt the hidden roles of sheriff, deputy, outlaw or renegade. As for the renegade, well, they just want everyone in the whole damn town gone. In Bang! The Dice Game, players take turns to roll the dice, keeping the symbols they want whilst re-rolling the rest. Unlike the original Bang!

The Dice Game is fast and unpredictable, like a cowboy duel, which ultimately makes for an overall better experience. Buy Bang! The Dice Game on Amazon. Playing 5-Minute Dungeon is the equivalent of watching anything from the Fast and Furious franchise. The clue is in the name: 5-Minute Dungeon is a co-operative card game wherein players embody a team of brave heroes who chaotically battle their way through hordes of enemies to eventually face off against one of five intimidating dungeon bosses.

All in the space of five minutes. As you encounter bigger baddies and nastier bosses, those five minutes seem to slip away faster and faster, which only serves to make everything feel exponentially more exciting. Buy 5-Minute Dungeon on Amazon. Two teams compete to successfully identify their secret agents amongst a group of potential candidates.

However, any one of them could be an enemy spy or even a fatal assassin. In gameplay terms, this translates as one player from each team giving clues designed to connect any number of words e. Selecting incorrect words can score points for the other team — or worse, cause you to lose the game entirely — so picking and choosing your clues wisely is essential to success.

Word-association games can always be a little hit-and-miss depending on who you play with , but Codenames is accessible enough for almost anyone to get the basics. Buy Codenames on Amazon. Sushi Go! In Sushi Go! Which card to select really depends on what sets the player is attempting to collect. For example, choosing a wasabi card followed by a simple nigiri will net a player triple points on that one nigiri card, while tempura score more points for one, two or three matching cards.

Playing Sushi Go! Buy Sushi Go! What could be a more relaxing lunchtime activity than viciously interrogating your co-workers and friends? In all seriousness, Spyfall is an enormously fun social deduction game, wherein all players but one are given a secret location e. Patchwork is a great game for creatives. Players are tasked with designing a beautiful quilt out of interesting textile tiles.

The game challenges players to strategically collect pieces, but not all pieces fit together. The rules are simple and each round takes about 15 minutes with each round typically being close in competition.

This game pits friends against one another as everyone is forced to scheme and lie to further their progress. The game has a total of five rounds, and in each round, a player becomes the leader and sends players on a mission. If a mission fails, then someone on the team is forced to become a Corporate Spy and routing out these spies is the objective of the game.

Each round takes less than thirty minutes. This high-stakes board game requires a healthy degree of prioritization, communication, teamwork, and creative problem solving.

Everyone gets the chance to participate as all players win or lose together in their battle to protect against a worldwide outbreak. Part of the fun of this game is developing a strategy as a team and deliberating among each other to figure out what the best approach is and how to best utilize their special abilities making it also great for teambuilding. For instance, should you tackle one strain of disease before moving on to the next or do you attempt to contain an outbreak first?

Each game lasts about 45 minutes and is great for groups of players. Monopoly is a classic, highly competitive game that can take anywhere from 2 to 3 hours to complete and accommodates groups as small as two and as large as eight or more, depending if you want to team up. The game ends when a player owns enough properties to bankrupt opponents. This version includes GOT locations, and replaces traditional hotels and houses with villages.

A good icebreaker is fast-paced and easy to learn. The objective of the game is to place tiles on the board and score points, and completion of specific sets are more valuable than others.

The relaxing nature of the game offers players the opportunity to focus on an activity while also engaging in conversation. There is a max of four players per game, and because each round moves quickly, you can also create teams by rotating to accommodate larger groups. The design of the game is also visually pleasing which makes it a great gift for friends and family. Opt for games that are both easy to understand and quick to explain so you don't spend half of the night reading the rules but still require some serious strategy skills.

All the options above fit into both categories: easy to explain and challenging to play. Games that can accommodate both two players and many players are ideal. While family-friendly games may be designed for more players so all the kids can get involved, many board games for adults are meant to be fun and competitive with as few as two players. Who doesn't love to laugh and let loose?

Thankfully, many adult board games include an aspect of humor and wit. Unlike games for kids that may play on silly humor or outrageous outcomes, the humor of a board game for adults is usually developed with a more mature audience in mind—one that can appreciate irony or agonize over embarrassment.

Look for a game that's aligned with your humor, and you'll be much more likely to play often. This article was written and researched by Meredith Hurd , who focuses on digital marketing and copywriting for wellness brands and tech start-ups.

Additional research was done by Megan McCarty , a writer for The Spruce and MyDomaine with over 13 years of experience in both print and digital media. Actively scan device characteristics for identification. In Gaia Project, players seek to expand their alien race's control over a galaxy, making planets habitable to their race, building structures on them, gaining knowledge and furthering research.

This strategic board game has a fairly steep learning curve for those unfamiliar with Eurogames, but once you get into your first game, you'll understand the basics within a round or two.

But the strategy is deep: you can play as a dozen different races, with unique abilities and research bonuses; the modular board means the galaxy you're colonizing never looks the same; and many of the scoring and construction bonuses are randomized each game, so the same strategy won't win every time. Gaia Project is a masterclass in game design, and a complete joy to play. Conquest games have come a long way since Risk, and one of the best is Rising Sun -- a game in which players vie for control over the various regions of feudal Japan, using their samurai and other miniatures to spread.

What makes the game interesting is the untraditional means and ends of conflict: alliances lend opponents more power, but betrayals can damage your honor; points can be won by winning in battle, but committing ritual suicide, taking hostages and employing historians to write of your warrior's honor can actually net you a larger victory.

What could be a straightforward game about conquering regions becomes about development of your clan, preservation of their honor and strategic partnerships with your enemies. If you want a game with tons of conflict -- but where that conflict is rarely straightforward or obvious -- Rising Sun is a perfect game for you. Small World is one of my favorites, simply because this conquest game feels so different every time you play it.

Essentially, players are vying for control of a Risk-like board with too few spaces to accommodate everyone: hence the name. You bid for one of dozens of fantastical creatures, each randomly paired with an additional special ability -- which can lead to hilarious combinations like Were-Will-o'-the-Wisps or Peace-loving Homunculi. Then you spread using your special abilities, collect coins based on the territory you control and leave that race behind for a new one.

It's an addictive gameplay loop, often equal parts funny and competitive, and you can learn and play it in under two hours. Twilight Struggle, set during the Cold War, balances the strategic complexity of a "big" game with the simple mechanics of a traditional conquest game like Risk.

One player takes the role of the United States, and the other plays as the USSR as you struggle for presence, domination or complete control of various battleground regions around the world.

Both sides race to put a man on the moon, degrade the DEFCON status through military operations, while carefully avoiding the devastation of nuclear war an instant loss and spread their influence across the globe in a tug of war for global power.

Twilight Struggle won't be for everyone -- it's a time investment and your brain may feel like mush after playing it the first time. But few games on this list feel as satisfying to play, win or lose. Agricola is one of the best board games ever designed, and it's one of the best examples of worker placement mechanics, too. The concept is simple: players each use their farmer and wife both called "workers" to complete various actions as the seasons progress, such as gathering wood or vegetables, upgrading their farm house, building pens, buying animals, having children and much more.

Over time, players have children more workers to use and expand their farm. The problem during all this, though, is scarcity: Agricola is a harsh game. Even without an opponent blocking you from certain actions, it often feels like you're just scraping by -- getting just enough food to feed your family for the winter. Players often end up very few or negative points in their first game, but when you start to learn, it feels incredibly satisfying.

Many of the best strategy games take a couple of hours to play, but satisfying strategy need not take all day: The Castles of Burgundy is a perfect example of a great game that usually only takes about an hour to play -- often less, once you know how to play -- and is surprisingly replayable.

Each turn, players role dice, the numbers on which allow them to pick up certain land tiles from a central board or place them on certain spaces on your player board as you expand your kingdom.

The central rules can be learned in a matter of minutes, compared to some of the larger Eurogames above, but Castles of Burgundy will keep you making tough choices about how to respond to a dice roll that's out of your control.

If you have a full day and want to play a long, rewarding game, you can't do better than Food Chain Magnate -- an incredibly deep game of building and staffing restaurants, designing menus, paying for advertisements and collecting money. What makes Food Chain Magnate so enjoyable is the sheer scope of it: you can hire dozens of different kinds of employees, sell dozens of different kinds of food and use half a dozen types of ads, all with unique effects on your franchise, the customers in the city and your opponents.

This fun game is an investment, especially if you get the expansions, but it's one of the most enjoyable and unique takes on the strategy board game format in years. Star Wars: Imperial Assault largely avoids the role-playing elements of dungeon crawlers like Gloomhaven, opting instead for solid combat mechanics that pit the imperial player against the rebel players.



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