The book can now do everything the bookcase could have done for free. Increasing chance to have baby boys Have a pregnant female Sim eat apples to increase the chance of having a boy. Increasing chance to have baby girls Have a pregnant female Sim eat watermelons to increase the chance of having a girl. Increasing chance for multiple babies To increase the chance of having twins or triplets, have one or both parents have the lifetime reward of Fertility Treatment.
Set one of your female Sim's traits to Kleptomaniac. Go to the graveyard, and have the Sim steal male remains. On the second day after putting the male remains in your home, a ghost will appear at p. It will appear every other day. Socialize with the ghost every night it appears. When you become best friends with the ghost, it will begin appearing every night. Get the "Fertility" reward.
Confess your attraction to the ghost. Ask to snuggle on the bed, and kiss him. Try for a baby every night until you start throwing up. You will now have a ghost baby that you can control. Ghosts in your house Go to the graveyard, click on all the tombstones, and take all possible tombstones. Return to your house, and place them somewhere in your backyard.
Enable the "testingCheatsenabled true " code, then type one of the following codes below at the console window to activate the corresponding cheat function. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function.
However, you cannot get those objects back. When you enter a cheat, ex. Its the same thing with [true or false] , you only enter the cheat code with on option within the [ ]. And make sure there isn't a space between the code and the [ ].
Most of these cheats can be used in Expansion Packs as well. For more information about the Sims 3 you can visit www. I hope this helped. Well this cheat involves owning ALL businesses that are allowed by the game, e. Firstly, you need to have A LOT of cash! Secondly, go to town and just say you go to the bookstore. Click on it and select: Become a partner.
After that do the same but instead , select: Become an owner. After that you can change the name and everything. Finally, Just to mention, I think you can only buy places with the circle colour that is the same as the bookstore circle colour.
If you want a certain gender child born than you will have to do the following to your pregnant female:. With testingcheasenabled true on, you can drag up relationships bars or down or even drag your need bars up or down as well. Finally, at Level 6, your Sim will have the option to train other Sims with the exercise machines. This means that the Sim exercising will gain their Athletic Skill faster as well as losing weight more, under the expert guidance from a master.
These tones can only be used when you are working out. When you are working out, if you have these tones, you will be able to use the drop down bar and select what tone you want. You will always start with the normal, do workout tone, which is just the normal workout, so lets go into detail about the unlocked tones.
Don't Break a Sweat is unlocked at Level 1. This will get you the same amount of athletic skill points as the normal workout tone, however, this will decrease the amount of hygiene decay that you will have. This is useful if you don't want to lose too much hygiene early on, and with hygiene out of the way, you can do longer workouts.
Good Pacing is unlocked at Level 3. This tone allows you to increase the amount of time you workout, with the usual amount of athletic skill gain as well as the normal hygiene decay, but it will allow you to work out longer until you get the Fatigued moodlet, Push Self is unlocked at Level 5.
This allows you to push yourself, but this comes at a cost. The next day, the day after you wake up, you will get the Sore moodlet for using Push Self, which can take time to heal. However, this will increase the speed in which you gain your body skill and also increase the rate in which you lose weight with normal decay.
Quick Burst is the final tone unlocked at Level 7. This is where you will work out extremely hard, sacrificing hygiene and energy, as well as getting the Fatigue and Sore moodlet from working out. However, this will allow you to gain skill at an incredible rate, so you will get sacrificing everything to earn athletic skill at a fast rate.
So pick your poison carefully. If you do do it, you will get a reward at the end, so think about the benefits of it. Body Builder the the first of the challenges. You will need to do 60 hours of strength workouts, which pretty much means 60 hours on the weights machine.
This will lead to the ability to never get the fatigue moodlet after working out on Strength Workouts. Fitness Nut is the next of the challenges. This is like the previous challenge, instead, you need to have 75 hours of Cardio workout, which means about 75 hours on the treadmill.
This will net you the same reward, you will no longer get the fatigued moodlet after a Cardio workout. Marathon Runner is the last of the challenges. For this, you will need to run the fantastic amount of Kilometres, before you can get this moodlet. As a conversion, it would be about Miles. For completing this, it will grant your Sim a longer life, as they are more fit.
Interesting, run for life expectancy. And that about wraps up the Athletic skill. Since they were removed from jobs, this is where it is at, you need friends to advance in Charisma. This skill will be useful for you when you are conversing with other Sims, the higher the skill, the better greeting, and thus, the better initial relationship will be.
You can acquire this skill in only three ways, which makes it one of the most limiting skills. You can take a class in it, read about it in a nice book, or just practice in front of a mirror. Now, what does this skill actually do. It will allow you to use new greetings when you see a Sim.
What does that do? Well, these greetings will increase the relationship a fair bit, and that makes it useful in itself, a nice start makes it easier to make friends. It will also unlock some nice new socials to play with and for the Mooches out there, a higher Charisma skill will enable you to leach more food and money.
Another boost that the Charisma skill will give you is that your tones at work, which involve talking to co-workers and your boss, will be far more effective, that is, you will be able to make friends out of your boss and your co-workers a lot easier than before.
Okay, the tough part is actually gaining this skill. In order to gain and succeed with this skill, you need to build up a stash of friends to gain this skill. Below are the requirements in terms of friends needed for each level.
Level 1 - 0 Friends Level 2 - 2 Friends Level 3 - 3 Friends Level 4 - 4 Friends Level 5 - 6 Friends Level 6 - 8 Friends Level 7 - 10 Friends Level 8 - 15 Friends Level 9 - 20 Friends Level 10 - 25 Friends However, note that all those friends cannot be family members, all friends need to be, well, friends, there cannot be a family relationship between two people to count as friends.
These Greetings, like I have said, will increase the relationship more than a normal greeting. The higher the skill, the better the greeting that you can use. Note that these greetings will replace old greetings that are less effective. Also note that you will start with the basic greetings at the lowest skill. Anyway, the better the greeting, the better the relationship boost that you will get, and besides, you have to greet someone to talk to them anyway, so you might as well give it a boost.
You will get three social interactions that you can use, and whilst you are able to unlock the socials at different levels, the higher your Charisma skill, the more effective these social interactions are.
The first social interaction is Charming Introduction, unlocked at Level 1. What this does is give a nice introduction, and this will immediately give an additional boost for a starting relationship. The higher your level, the stronger the greeting, and as such, by the time you reach Level 10, you will get friend status straight away when you use this introduction. The second social is Get to Know, unlocked at Level 3. This is used to discover all that you need to know about another Sim, their interests, their status, their traits.
This will make it easier for you to discover some common interests. However, you still risk rejection at low friendships. By Level 10, they will spill their guts, no matter what, so no rejeciton. Finally, the last new social is Smooth Recovery, at Level 5. This is used straight after a negative result from a social interaction, basically, you said something you shouldn't have.
This is used to recover that loss, and revive a dead conversation, so the higher your Level, the more effective your recovery will be.
By Level 10, it will be a perfect recovery. There are 5 challenges that you can complete, the skill is diluted, but the reward is still the same. Celebrity is the first of your challenges, and if you are planning to max out this skill, this is the easiest to complete. You need to have 25 Sims, those not in your family, as your friends, basically, the same requirements as that of getting the Level 10 Skill Level.
This will allow you to start off with a far stronger relationship than other Sims. Comedian is the next challenge. This will require you to tell a total of successful jokes, and this is one of the easiest to complete. The reward is that your jokes will hardly fail, though this is mooted if you have the Good Sense of Humour trait.
Everybody's Best Friend is the third challenge. For this, you will need to have 10 Best Friends, which isn't all that hard, if you max out all your friendships and keep in touch. This is handy because when you will have friends, they will immediately skip the Good Friend level and move into Best Friend, which is quite useful. Personable is the fourth challenge.
To be personable, you will need to have learn at least 50 different traits of your friends and other people in the neighbourhood, basically, you need to learn all 5 traits of 10 different Sims, and if you have a lot of friends, this isn't all that hard. This will give you the ability to learn traits far more quickly than before when conversing with other Sims.
Super Friendly is the final chellenge. This requires you to have at least 20 friends, but the reward for this is enormous. Note that this is far superior than the Distant Friends perk. And so that ends the Charisma skill. Two down, eight to go. This will effect how you feed your Sims, and is the home to many powerful moodlets.
It is hard work to build up your Cooking skill, but it is well worth it. Note that the way cooking works from Sims 2 is different. There is no longer stock. You need seperate ingredients for cooking a dish, it is no longer universal. Seems fair, can't make lobster from oranges. That always amused me. So how do you learn it? Well, cooking of course, gives a fair amount of the work, but taking classes in cooking and reading the right cookbooks always seems to help.
And given the amount of food that your Sim needs to eat, it won't be long before your Sim will be racking up those skill levels in order to create some fantastic dishes. So what is the point of this skill. The better your cooking skill, the better your dishes will become, and the more nourishing they will be, with a lower chance of failure with each increasing level.
Also, with each level, the quality of the food will improve. There is a lot to talk about on food, it deserves it's own section, so much that it will be the one right below this section, once I get around to putting it in. Anyway, what do you get at each level? You get new recipes. However, not all recipes are obtained through skill progression, a fair amount need to be learnt through one-use recipe books that you can purchase from the bookstore.
I will list them in brief now, and go indepth in them later, such as the ingredients that they require. Okay, for such a big topic, what I wrote is rather brief, but please bear in mear in that I will expand on this later. Whenever later is. If you read this in a later version, it will be already there. But earlier versions, well, please be patient. You need to be of a certain skill level to understand the book, which is rather unusual, but I guess you cannot expect a beginner to bake a Baked Angel Food Cake.
However, given that this is concerning food, consider them quite powerful rewards. Menu Maven is the first of your challenges, and one that will take a while to achieve.
This requires you to have prepare all the recipes possible, so you will need to be at cooking level 10, learn all the recipes, prepare all the recipes, including the powerful Ambrosia, and your reward is that all your food that you now prepare are of a much higher quality. Star Chef is the second of your challenges. This requires you to prepare at least 50 meals, there are no limitations on what you can produce, you can make 50 plates of waffles for all I care.
Again, the reward for this is that your food is of a higher quality, and higher quality food means much more powerful moodlets.
World Class Chef is the final challenge. This requires you to prepare 75 dishes, again, there are no restrictions on what you can prepare, so 75 dishes of Peanut Butter and Jelly sandwiches coming right up. Anyway, this provides a different reward, this will allow you to cook your fishes a bit faster. And that wraps up the cooking skill, for now, until I get around to the indepth section. Anyway, fishing is basically that, you will need to learn how to fish, and the better your level, the more you can cook.
Now the reason why this is useful is because it is a good source of money, and also ingredients for your cooking dishes. How do you obtain this skill. Again, there are only three ways, you can either take a class from the Supermarket, read the fishing books or you can just go fishing yourself. Not exactly a large variety of ways to learn, but it does the job. Now, fishing. Well, basically, a pool of water is a place you can fish, of course, the best place to fish are places where there is fish jumping out of the water, because there is a higher chance of a catch.
Keep in mind that some Sims will be able to fish in swimming pools, which is always a nice touch. If you have the money, you can purchase a fair amount of books at the bookstore, and this is done for a reason. The reason you read those books is that it will give you the locations of where you can catch a fish, which is a nice start, and more importantly, the perferred bait of each fish. Talk about bait is in the paragraph below this next one. What happens as you level up with this skill?
Well, the higher your level, the more fish you can type. Some fish you cannot catch until you are at much higher levels. Also, the higher the level, the better quality fish you can catch, you can't exactly catch perfect fish at Level 1, but it will be more common at Level What is bait? Well, bait basically means a type of food or fish that you can use, and lose upon successful catch of a fish, but it will increase the chance of catching the fish that the bait is selected for.
More in it's specific section. The better quality of bait, the better quality of fish that you are going to catch. I hope you have a large garden. Also, as you level up, you will be able to inspect the water of any place that you can fish, and this will identify all the available fish in that water that you can catch.
This is useful if you are looking for a certain type of fish. Well, that is about as indepth as I would like to go for skills, given that I am going to dedicate a section for this. Amateur Ichthyologist is the first of the challenges, and it is a rather funny sounding one, which makes it interesting. That includes the rare as hen's teeth, Deathfish.
For such a feat, you will be rewarded that all the fish you now catch will be bigger, fatter, and tastier. Commercial Fisherman is the second and last of the challenges. This requires you to have caught at least fish, which is quite a lot, but given that time flies, you will be able to achieve this in no time.
If you fish regularly that is. For this, you will be able to catch fish faster than other Sims, which means that you can catch more fish. And that wraps up fishing, for now. I mean fishing. This is another skiill that I will go indepth later, mainly because it is a very large section.
Anyway, this skill is necessary for tending and harvesting the produce of plants, and this has two uses, one is for making a fair amount of money, and the latter is to have fresh ingredients for your cooking. This skill is obtained in three ways, the standard reading books and taking classes method, and the final method is actually going out into the field and working and tending your plants. Tending, watering, harvesting, all those activities will increase your skill in gardening.
Now, what is the whole point of gardening? Well, gardening is basically looking and fielding plants, and by doing this, you can make those plants grow up nice and strong, and you move on to harvest the produce, and make money out if it.
More about growing plants and harvesting in their respective section, so when that is ready, you can read that to make this following part about level development make a bit more sense. Anyway, you start off at Level 0, and your gardening skills are a bit restrictive to say the least. By Level 2, you will be able to tend to a garden, so you can water, and now, remove the weeds surrounding the plant.
Weeds need to be removed for the sole reason that they will damage the plant's quality. The higher your level from now on, the faster your Sim will be able to tend those plants. Once you reach Level 3, you will have the ability to fertilise the plants. This skill is important, as fertilizer will improve the quality of your produce, and that is useful as it will increase the quality of the meals that use your ingredients and it increases the value when you are selling them.
However, bear in mind that quality of the fertilizer will determine how much the plant's quality is improved. By Level 5, you will notice that when you walk around the neighbourhood, you will have seen common, uncommon and rare seeds.
By Level 5, you will be able to plant uncommon seeds, in addition to common seeds that you have already been able to plant since Level 0. At Level 6, if your Sims have the Green Thumb trait, they will be able to revive a plant, which means that you will be able to revive a plant that has died through neglect or some other means.
Barren plants will not be able to be revived. With this, you will have a good chance to revive the dying or ailing plant. By Level 7, you will be able to plant those rare seeds, and this means that those nice lovely plants that you have no idea about can now be grown.
And finally, the last 3 levels. At this point, you will get opportunities, one for each level, about growing a specific number of harvestables with a certain quality. By completing these opportunities, you will get access to new plants. You will be able to grow plants that spawn eggs, cheese, steak, and finally, the Omni Plant, though this will get it's own section.
So that is about it for developmental skills, so on to the challenges. Yes, I do know that this is a bit brief, but like I said, this deserves it's own section.
Of course, given the nature of this skill, it will take some time to perfect, but you'll get there, eventually. Botanical Boss is the first of the challenges, and this requires you to grow 75 perfect harvestables, there are no requirements on what needs to be grown. However, for doing this, you will get the power that none of your plants will ever die from neglect, such as not tending them or not watering them. Master Farmer is the next of the challenges.
To complete this challenge, you will need to harvest a total of harvestables, which, when you think about it, isn't actually a lot. By completing this, you will have your plants watered and deweeded for longer, that means, less work. Master Planter is the final of the challenges. This will require you to plant every single type of plant, every single one.
This isn't all that easy, but it isn't impossible. Once you have completed planting all of the different types of plants, your plants will suffer significantly less weed growth. Which is again, quite useful. And that wraps up Gardening, for now. Basically, imagine just the piano playing skill, and yeah, there isn't much, but it is relatively important if you are planning to go into the Music career, so pick your poison carefully.
Again, this skill is developed in a set amount of ways, there is always the books and classes approach, though it doesn't get you very far, or you can just practice on the guitar. It isn't much in terms of development, but it is similar to other skills. Well, the whole aim of this is getting new songs to play with. As you develop your skills, you get more and more songs that your Sim can perform, and by Level 5, you can perform songs for tips whilst performing in public.
This is a quick way to make money, but it is still short change. Anyway, through skill development, you will learn new songs. This is quite useful, as the more songs you can play, the more variety you can provide to passerbys, and try to hit their favourite music. From Level 1 to 4, you will gain two new compositions, that is, songs, through development.
Level 5 is special, you will get 3 new songs, and from that point on, Level 6 to 10, you will get only 1 new song per level, but there are new compositions that you can purchase from the bookstore, which effectively makes it two per level. Level 5 is the most important part of this skill, because it is also the point in which you can perform to the public.
Previously, you can only practice, but now you can play in public. Shove that guitar into your Sim's inventory and you can play it. This is where you can make up that Simoleon purchase price. Try public areas, such as the main park, for the most pedestrian traffic.
Also at Level 5, you will be able to serenade someone. Literally, this is like flirting with someone, but through song. Basically, it serves as a romantic social interaction that will aid you in your romantic overtures at the song's conclusion. Anyway, without further ado. Guitar Star is the first of the of the two challenges, and basically, your Sim needs to perform at a total of 10 parties.
With this, you will be able to get more money from tips and such performances. Which means some more spare change for you. Master Guitarist is the next of the challenges that you will face. This is where you learn every single composition, from levelling up, the compositions that you can purchase from the store and compositions that can be learnt through opportunities that you will get from time to time.
As a reward, you receive a new song. Which kinda defeats the purchase. Money Maker is the final challenge that you can pick on. This requires you to earn a total of 5, Simoleons from all your performances, which is quite a lot, considering all you get is spare change, but after a long amount of performances and time at parties, you will start to rack up the money.
For this, your reward is that you get another new master track to play with. And that wraps up the Guitar Skill. You can basically tinker with equipment, and repair broken items, and after a while, you will be able to upgrade your equipment to make them work better. There are a fair amount of ways to boost this skill, besides the obvious class and book method.
You can repair broken items for some more knowledge on the Handiness skill, or tinker with them, or you can just upgrade the items and see how it goes. Basically developmental benefits through this skill is quite useful if you are the handiman around the house. The higher your skill, the better your chance of success in tinkering and upgrading, as well as repairing, and the lower the chances of failure. Note that the Handiness trait, you will always succeed. By Level 3, you will be able to upgrade your equipment, again, I will put a list in a seciton of it's own, mainly because it needs a proper table, and I cannot provide one here and make it all neat and tidy.
However, these upgrades are quite powerful and useful. For example, you can make a cheap dishwasher silent, or improve the stove to make better quality food, or even improve your TV to have more channels to watch. There are more upgrades, but again, I will give it a section for that, as to go indepth. Finally, at Level 10, you will be able to get a nice bonus. Quite short, the above section, because the upgrading section needs a fair bit of space.
Not a lot, but better than nothing. Electrician is the first of the challenges, and have a guess, you need to play with some electricity. You will need to repair 10 electricial objects, which, over the course of a few days, doesn't mean quite a lot because they will suffer heavy usage. The reward is simple, you will never be electrocuted again, ever again. Plumber is the second of the three challenges, and as you can guess, you need to play with water.
You need to successfully repair 10 plumbing items, and this is quite easy, it is usually a shower, bath or toilet, and you use those constantly. Your reward is that these items will never break again. Tinkerer is the last of the three challenges, and this requires you to tinker around with objects.
You need to have installed at least 10 different, unique upgrades on objects around the house. Use the table found later on in the Upgrading section for more information. As a result, you will never fail at upgrading objects. And that is it, for now. However, there is a lot more you can do with this skill, it isn't just chess playing, there is a lot more than that.
This is the general intelligence skill, and is used for tutoring other Sims, for discovering new celestial bodies. Logic is one of the skills that has more than 3 development options. Sure, there is the traditional class and book approach, but you can also learn this skill from the Chessboard, using the telescope, or being tutored by other Sims.
The Computer is a new source of learning, considering you can play chess on the computer now, and gain logic at the same time. Logic is one of the skills that has a massive developmental cycle. The effects are immediate, your Sim can start to solve the unsolvable, basically, you are solving hard mathematical problems for money, it isn't always a success, but the money is good. By Level 3, your Sim is able to search the stars for previously unknown celestial bodies.
Of course, there is money involved, and the best part is that you can name discovery after what you want. Be creative. Doesn't every kid want to see the Steaming Pile of Poop star? Of course, the cheapest are satellites, they aren't worth the most. Next are small stars, followed by new planets, and finally, the large stars, which are worth the most.
Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! See comments. Gaming deals, prizes and latest news. Hope this helps To fish properly, tilt the iPhone to lure a fish in then shake the iPhone upwards to catch the fish. But theres a character named Nina who lives next door to you, blue house on the left side.
Soon before you know it you can get into a relationship with her. Next with be to get a Date, Partner, engaged, Marriage, and then Spouse. To achieve this , when you start to date use "Hot Smooch" and " Hug" i forgot the action name a lot. Then you'll be partners and you can soon propose to her. After that you can WooHoo with her, you can do that when you start to date but I think its more polite to wait, that way you'll stay dating. Hope this helps. Shake the device until you hear a ding and see a green Simoleon sign appear, you can shake the device until you get to the amount of money you want.
I think you get about at a time. In order to gain a cooking skill you must first finish the cooking tutorial successfully. You must keep the pots cooking without allowing them to boil over. To do this, touch a pot to select it then shake the iPhone to keep the heat down and stir the pot. Do this enough times in the allotted amount of time and you will earn one point. In order to cook in general, you must first purchase a recipe from the local "Corsican Bistro" located by the beach.
Once you have done this, go to the grocery store "Quickmart" to purchase your ingredients. You can also grow them in your garden if you have already upgraded your house, which saves time and money. Happy Sims lead to success. In order to progress through the game, meet new Sims and participate in activities, you will need to keep your Sim happy.
To do this, make sure you are involved in different activities, stay sociable, and learn new skills such as cooking or fishing. Your Sims have needs. This is why in the lower left hand corner of the screen you must pay attention to their current status and see what requires attention. This could range from hunger to bad hygiene and can reflect your Sim's mood.
To repair electronics and other things that go wrong, such as a broken sink, drag them into the trashcan located in the front yard. Then purchase new ones and replace them accordingly all within the time limit to earn a skill point.
An important feature are wishes and goals.
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