Opengl a primer ebook




















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Other Types of Cures. The Utah Teapot. Normals and Shading. Interpreting Surfaces. Putting It Together. A Demo Program. Other OpenGL Features. Writing Portable, Efficient, Robust Code. Looking to the Future. Versions and Extensions. OPenGL Extensions. Going Beyond Real-Time Graphics. Programmable Pipelines. Shading Languages. Pearson offers affordable and accessible purchase options to meet the needs of your students.

Connect with us to learn more. Edward S. His present research interests are in computer graphics and scientific visualization. Professor Angel is the Principal Investigator of the NSF-funded Digital Pueblo Project, which is combining arts and technology to promote economic development among the communities in New Mexico through collaborative graphics and animation projects. We're sorry! We don't recognize your username or password.

Please try again. The work is protected by local and international copyright laws and is provided solely for the use of instructors in teaching their courses and assessing student learning. You have successfully signed out and will be required to sign back in should you need to download more resources. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible.

The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics. The Third Edition introduces a set of OpenGL functions and commands, and develops running program examples that apply these functions in each chapter.

Presents a non-mathematical treatment of OpenGL that covers the "how to" and gets students programming quickly with OpenGL. Alert boxes notify students to common pitfalls and solutions. All examples have been tested on Windows and Linux. Chapter 11 discusses the evolution and future of OpenGL , addressing the graphics pipeline and ideas behind the programmable pipelines that are on the latest graphics cards, including OpenGL 1.

Examples include interactive programs, three-dimensional geometry, texture mapping, and pixel processing. Table of Contents Preface. About the Author s. Previous editions. Relevant Courses. Sign In We're sorry! Username Password Forgot your username or password? Sign Up Already have an access code? Instructor resource file download The work is protected by local and international copyright laws and is provided solely for the use of instructors in teaching their courses and assessing student learning.

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