Download kitserver 5.3 we9




















Cara menggunakan juga harus benar, kunijungi aja nich……….. Ada cara pakenya juga lho. Om mahdi, akhirnya bs juga, ternyata kalo mau Auto full mesti penct R1 di player settingny. Gan, tolong bantuin : 1. Gan, n0 hp pean brapa? Rumah malang daerah mana? Kalo ada waktu benain we9 di nb gua ntar gua bayar,. Nanya donk, gmna sih naroh patch2nya, kaga paham neh, penjelasan diatas menurut ane kurang jelas. Tolong donk. Gan, kalo boleh semua file disatuin dalam 1 rar aj.. You are commenting using your WordPress.

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Anonim 28 Oktober Haitami 29 Oktober Unknown 29 Oktober Anonim 5 November AA Pribados 2 Desember AA Pribados 3 Desember Anonim 5 Desember Anonim 11 Desember Adhi 13 Desember Unknown 20 Desember Anonim 21 Desember Unknown 22 Desember Anonim 23 Desember MKM 24 Desember Anonim 26 Desember Unknown 28 Desember Anonim 31 Desember Anonim 12 Januari Anonim 15 Januari Anonim 24 Januari Anonim 5 Januari Unknown 13 Januari In afs2fs.

You can also have multiple roots, which is very useful if you have several patches, and you don't want to lose track of which BINs came from which patches so that you can easily uninstall a patch by just deleting its root folder.

The order of them is important only if there is overlapping content. Really all credit for that must go to Reddwarf , who first reverse-engineered the protocols and also created the new implementation of the server, he called "GoalServer". In order to play on a network server, your game must be configured to communicate with it. Those settings were hardcoded in the game, but with the help of Network module, it is now very easy to modify them. You put the setting into the configuration file called network.

Two main settings here are network. The first one is the hostname or IP-address of the machine where the game server is running. The second - STUN-server - is used during the network configuration test, which is performed by the game. There are quite a few STUN-server available on the Internet that you can use - one of them is shown above.

The Network module also provides a couple of additional features: automatic roster updates and usage of online roster for offline play. When you play online, it is important that you and your opponent have the exact same game data: teams, player, player attributes, and so on.

To ensure that, the game uses a so-called "online roster", which is being checked upon connection to see if two players have identical data. If they do, then the match can proceed, otherwise the game drops the connection, indicating that way that the match isn't possible.

Over the years, tools have been developed to modify the online roster, and sites that run the network servers typically have their version of the roster with modified teams, players, etc. In order to play on such a server, the user previously had to download the roster and install it into its own game either using tools like AFS Explorer and DKZ studio. This is exactly what the network. It is important to note that it's the responsibility of the server maintainers to host the files on ther server at the right place.

The contents of the zip-file varies slightly based on the version of the game. The db. In the current version of the Network module, the only setting supported is speed. It controls the speed of the game during online play in much the same way as the speeder module does for offline modes.

Example of game speed slowed-down a bit 1. Online option file for offline play Inside that db. If you set the network. This can be useful, if you want to practice with the teams and players used in online mode. Some network servers require roster-hash to be passed on during authentication. This prevents cheating and playing with rosters where player skills differ between the two players.

Starting with version 5. To enable this feature, make sure you have network. If you are connecting to a Fiveserver, then in the Password field, you typically need to enter your login, followed by dash, followed by password. If you do it frequently enough, it does become somewhat annoying So, there is a new way :.

You can let Kitserver store your serial and password in encrypted form in your Windows registry and let it pre-populate it for you when the Network login screen shows up. Then all you need to do is press [Enter] key and you're done. If you don't like this idea, or simply don't want your credentials cached in registry this way, you can always disable this feature, by modifying network. Just set this option to 0, like this: network.

Not everyone is satisfied with the pace of the gameplay. It must be said that it is not an easy thing to get this aspect of simulating a football match correctly. Many factors are in play, and a lot depends on hardware. Personally, i think Konami did a decent job at that, but many folks find the gameplay too fast.

Several techniques of slowing the game down exist, and not one of them is perfect, but all work to some extent. The speeder module basically slows down the clock, sort of tricking the game into running slower. This is not an ideal solution either, but if a small adjustment is used, it can still look real, play well, and actually provide a smoother gameplay. Don't consider it a silver bullet though.

It might work well for you, but it also may not deliver everything you had hoped for : One side-effect, for example, is that if you set your match time to 10 minutes, but you have the Game Speed set to 0. It is possible to decrease the game speed and also to increase it.

The value 1. Less than 1. It is not advised to use values lower than 0. Also values larger than 2. It is already ridiculously fast with 2. For example, if you wish to use ballserver and lodmixer, but don't really want the kitserver module, you can do that by modifying the kload.

Here's how the default config looks:. The top two DLLs - zlib1. Do not remove those. There are also some additional dependencies between modules, which makes the order of them important. In particular, afs2fs. The network. To disable a module - for example, fserv. With reserved. The value is in bytes. This is necessary if you want to use HD adboards, big HD stadiums and high-resolution crowd. If this line is missing or commented out , nothing is changed and PES reserves its standard 31 megabytes.

You cannot set the limit smaller than , if you try do so it will be ignored. An advanced option which is not shown in default config, but is nevertheless supported is pes. Normally, you don't need to set it, because kitserver determines the root folder for the game automatically. However, in some rare situations, it may be necessary to do so.

In such scenario, make sure to set "pes. The dx. If your game crashes because of an old graphics card, or some other compatibility issue , and you cannot run the game with 3DAnalyzer, try these two options - they might be all you need to get the game working again.

To enable, just change the values from 0 to 1. The fullscreen options - dx. Note that those two options are disabled by default; to enable, remove the comment sign ' ' at the begining of those two lines, and make sure you specify resolution that your monitor supports.

So, if you play on a huge screen, but the internal resolution is still standard x pixels, then the picture quailty will still be bad. By increasing internal resolution, we can make the game looks absolutely magnificent on big screen monitors. This all was discovered by Kingsley - for which he deserves huge credit. Because of his work, the old PES5-family of games suddenly got a fresh new life ;-. The internal resolution options are called: internal.

By default they are set to 0, which means that internal resolution will NOT be modified. Set them to values larger than zero to see the effect.

Typically you would want values equal or bigger than the screen resolution that you play on. For example, let's say your monitor resolution is x pixels, and you want to play fullscreen.

Then set the following settings in your kload. Right away, you will notice how crappy the game looks ;-. Balls: DAMned. Ball models: Ariel, Gwidon. Face: Chris HD Face: anffs. June 28, Module Versions: Kserv 5. For IDs for all the teams - see uni. IMPORTANT: Folder name acts as a kind of ID for kitserver, which puts the additional restriction on all those folder names: they cannot contain spaces, and preferably they should be relatively short, and in English,French or other language withing Latin1 iso character set.

In order for runtime split to work, make sure you don't delete the folder called masks. It should be inside uni. Kitserver uses the mask images to do the automatic split of all-in-one kits. So the filename must have either ". It's ok to mix formats for given kit: you can have shirt.

NOTE that these 2 particular overlays will not render correctly for so-called "narrow-back" kits, because the sleeves for narrow-backs are located and oriented differently on the texture. For those kits, you will need a different overlay - with badges oriented and placed to fit the narrow-back kit texture.

Most crashes are caused by corrupted files or wrong map files. In case of a crash please check first if this is the reason before posting in the forums. No comments:. PES Faces Vol. Marchisio by Facemaker A



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